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Implementing Resource Release Mechanism for Stream Loading (#4285)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Glenn Jocher <glenn.jocher@ultralytics.com>
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@ -34,6 +34,7 @@ class LoadStreams:
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def __init__(self, sources='file.streams', imgsz=640, vid_stride=1):
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"""Initialize instance variables and check for consistent input stream shapes."""
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torch.backends.cudnn.benchmark = True # faster for fixed-size inference
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self.running = True # running flag for Thread
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self.mode = 'stream'
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self.imgsz = imgsz
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self.vid_stride = vid_stride # video frame-rate stride
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@ -41,6 +42,7 @@ class LoadStreams:
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n = len(sources)
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self.sources = [ops.clean_str(x) for x in sources] # clean source names for later
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self.imgs, self.fps, self.frames, self.threads, self.shape = [[]] * n, [0] * n, [0] * n, [None] * n, [None] * n
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self.caps = [None] * n # video capture objects
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for i, s in enumerate(sources): # index, source
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# Start thread to read frames from video stream
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st = f'{i + 1}/{n}: {s}... '
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@ -51,21 +53,22 @@ class LoadStreams:
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if s == 0 and (is_colab() or is_kaggle()):
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raise NotImplementedError("'source=0' webcam not supported in Colab and Kaggle notebooks. "
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"Try running 'source=0' in a local environment.")
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cap = cv2.VideoCapture(s)
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if not cap.isOpened():
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self.caps[i] = cv2.VideoCapture(s) # store video capture object
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if not self.caps[i].isOpened():
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raise ConnectionError(f'{st}Failed to open {s}')
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w = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
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h = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
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fps = cap.get(cv2.CAP_PROP_FPS) # warning: may return 0 or nan
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self.frames[i] = max(int(cap.get(cv2.CAP_PROP_FRAME_COUNT)), 0) or float('inf') # infinite stream fallback
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w = int(self.caps[i].get(cv2.CAP_PROP_FRAME_WIDTH))
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h = int(self.caps[i].get(cv2.CAP_PROP_FRAME_HEIGHT))
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fps = self.caps[i].get(cv2.CAP_PROP_FPS) # warning: may return 0 or nan
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self.frames[i] = max(int(self.caps[i].get(cv2.CAP_PROP_FRAME_COUNT)), 0) or float(
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'inf') # infinite stream fallback
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self.fps[i] = max((fps if math.isfinite(fps) else 0) % 100, 0) or 30 # 30 FPS fallback
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success, im = cap.read() # guarantee first frame
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success, im = self.caps[i].read() # guarantee first frame
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if not success or im is None:
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raise ConnectionError(f'{st}Failed to read images from {s}')
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self.imgs[i].append(im)
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self.shape[i] = im.shape
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self.threads[i] = Thread(target=self.update, args=([i, cap, s]), daemon=True)
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self.threads[i] = Thread(target=self.update, args=([i, self.caps[i], s]), daemon=True)
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LOGGER.info(f'{st}Success ✅ ({self.frames[i]} frames of shape {w}x{h} at {self.fps[i]:.2f} FPS)')
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self.threads[i].start()
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LOGGER.info('') # newline
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@ -76,7 +79,7 @@ class LoadStreams:
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def update(self, i, cap, stream):
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"""Read stream `i` frames in daemon thread."""
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n, f = 0, self.frames[i] # frame number, frame array
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while cap.isOpened() and n < f:
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while self.running and cap.isOpened() and n < f:
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# Only read a new frame if the buffer is empty
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if not self.imgs[i]:
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n += 1
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@ -92,6 +95,19 @@ class LoadStreams:
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else:
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time.sleep(0.01) # wait until the buffer is empty
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def close(self):
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"""Close stream loader and release resources."""
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self.running = False # stop flag for Thread
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for i, thread in enumerate(self.threads):
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if thread.is_alive():
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thread.join(timeout=5) # Add timeout
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for cap in self.caps: # Iterate through the stored VideoCapture objects
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try:
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cap.release() # release video capture
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except Exception as e:
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LOGGER.warning(f'WARNING ⚠️ Could not release VideoCapture object: {e}')
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cv2.destroyAllWindows()
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def __iter__(self):
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"""Iterates through YOLO image feed and re-opens unresponsive streams."""
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self.count = -1
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